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    <loc>https://www.jacquelynbickel.com/landing-page</loc>
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    <lastmod>2026-04-02</lastmod>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
      <image:caption>Photography focusing on light and shadows.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>I modeled, textured, and colored this lizard in ZBrush. It is a crested lizard that lives in Australian Rainforests.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>This is my first rendered 3D model that I made while teaching myself Maya and Substance Painter. Later, I touched it up just a little bit as shown below. I added more texture to the tea set as well as adding more textures with the spoons and the illusion of tea in the cups. This render experiment taught me the importance of mapping the objects well. I later took classes in Maya, ZBrush, and Substance Painter that taught me more efficient work flows.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>This was my second model design and render. With this object, I focused on texture. On one side is the pristine tea pot, and on the other side I focused on an item that might be found in a game such as Skyrim or Fallout, weathered, worn, and tarnished. For the holly, I designed it in Adobe Photoshop, then stenciled it onto the pot in Substance Painter. From there, I took a crazy jump and began modeling an owl.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>Feathers are a pain.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>In addition to my owl, these are some of my works in progress, including a SpaceX astronaut, a glass beaker, a cryogenic electrostatic vacuum gyroscope, and a beeswax candle with bees. I have also begun learning to rig so I can animate my 3D models as well as 2D animations.</image:caption>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
      <image:caption>Clara is an undergraduate astrophysics student who enjoys stargazing, mountain biking, and getting coffee with friends. Clara has to write a paper on a current event in astronomy. She chose to write about the Orion Spacecraft. The VR science app would allow her to not only learn about the Orion and its capabilities, but also let her see where the Orion is and some of the information it’s gathering. Jeff is an open heart surgeon who teaches at the Cleveland Clinic. He enjoys helping people and a nice bourbon after work. Jeff has to teach his students how to perform open heart surgery. VR lets his students perform virtual surgery on a “patient.” This lets his students practice on something more realistic than a cadaver before their first surgery.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>College students and professors are my primary stakeholders simply because of cost and need. The growing abilities of VR are becoming important to more fields than just medical. My secondary stakeholders are librarians and professionals. If VR systems and educational apps could be used at a library, it would offer a greater access to this technology and information. My last stakeholders are those that read the science section in the New York Times, read scientific magazines, or read grant papers online. They may be professionals, retired professionals, stockholders, or just curious bystanders.</image:caption>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
      <image:caption>These are some quick mock-ups of the main menu. I want it to be like walking into an interactive science museum. The user will start in front of the “Gyrohelix,” which is the main menu. The user will be able to walk around a room and examine objects such as the spaceX spacesuit or a new chemical. Each item will have a small explanation card just like a museum. The Gyrohelix is a combination of a sundial on the bottom, a gyroscope with a compass in the middle, and the videos above. Around the gyroscope are the subject choices, such as physics, biology, nuclear energy, or electric cars. The gyroscope spins just slightly if subject is changed. The chosen subject is in front of the user, and above the compass are the videos related to that subject. As the user scrolls through the videos, the videos that move below the compass become invisible to the viewer. In the code, all the videos are in a json and each have a subject or subjects that are attributed to them. The videos mathematically spawn around the compass when the user enters the main room. The jsons tell the program how many subjects there are and how many videos are in each subject. This way, to add and delete videos I only have to enter the video into the json, and the code will do the rest of the work for me. Once a video is chosen, the user will be taken to the lab, classroom, or area of interest. While it is just a video, the viewer can walk around and watch in 3D what the scientist is doing. This gives them a real feel of the what the scientist is working on and how it works. It gets them close and personal to really expensive equipment being used in the labs and allows them to see what the scientists do “in person.” Eventually, an interactive version with some videos would be fantastic, but that would be after the app is published. Last, but perhaps most importantly, this app would be free. Everybody should have access to the non-classified science being done. When the game is initialized, the code auto populates the videos from the subsequent json. The user can use the left and right keys to change the main subjects: subject, company, and author. The user uses the up and down key to flip through the secondary subjects such as Sandia National Laboratories, SpaceX, or NASA if they are in the Company tab. The user selects the chosen folder with the a key. The tertiary folder holds the videos, which the user selects with a key and the 3D video begins. For the sake of the prototype, they are just youtube videos. The example below is a VR youtube video on planets. In the main room, the user will also be able to walk around and view other technology that they may not have heard of yet. The examples I provided are a SpaceX spacesuit, a recent space shuttle that was launched, and particular type of gyroscope. Above the objects is a screen that will have information the user can scroll through and a 2D video that can be played. Eventually, I would like there to be an outdoor space to show certain models in full scale, such as the rockets.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>These are two of my earlier approaches to UX/UI. The first is an app being designed by GaudiumStudio that I designed my own interface approach to.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5adddae5c3c16afd40ce64e8/1578414216019-DKQR2PT1KHIZEDQRIJV9/TribesIdle.png</image:loc>
      <image:title>Landing Page</image:title>
      <image:caption>This is a clicker game I am working on with a friend of mine. He is helping me learn front end coding while I work on the art. It has been a great learning experience about what both the coders and the artists need to do to work together. He has taught me a great deal about the process of designing and coding a game from beginning to end. For my own sanity, I did a quick map of all the buildings what they produce. I have sketches of map layouts, buttons, and how all the necessary information will be presented so that the user can easily see all the resources. I will upload these at a later date. If you are interested in viewing them now please email me.</image:caption>
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      <image:title>Landing Page</image:title>
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      <image:title>Landing Page</image:title>
      <image:caption>This was an interesting foray into a bloggers website sans adds. It was a personal project that I worked on to experiment with the transition between website, tablet, and phone. I specifically wanted it to look like a nice cookbook, but on a website. All the pictures I used are from pexels.com, which are free to use without attribution. Were I to make a real website, I would take these photos personally or hire a photographer. However, since there are so many photos, and they play an important roll in the design. My biggest challenge was keeping the design clean and simple so nothing vied for too much attention. I chose the gray to break up the photos, but if I were to approach the project again, I would probably not use it, at least not as it is used now. While it was an intriguing idea for the login screen because the photographs can feel a little overwhelming at full screen, it does not work as well on the blog pages. I think if I were to use the gray again, I would balance the layout of the pages around it, so it doesn’t feel like an afterthought.</image:caption>
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      <image:title>Landing Page</image:title>
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    <image:image>
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      <image:title>Landing Page</image:title>
      <image:caption>I have used both Adobe XD and Invision to create app prototypes. This particular app was a project where we were asked to design an app for the students at the Cleveland Institute of Art. I focused on easy access to class information and teacher communication. I interviewed students about what they felt they needed from the app and criticism or struggles with my app. The UX was the most important part of this process.</image:caption>
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      <image:title>Landing Page</image:title>
      <image:caption>Whispered Rage is a friend of mine who streams on Twitch.com, blogs, writes, and designs video games. I created an identity for him. He has a comedic style, but he likes to get into in-depth discussions about life, the universe, and everything, which are deep and meaningful. He named himself Whispered Rage because he likes the clash. He does also rage quite a bit while playing, so I wanted to emphasize this in his logo. I picked an almost Phantom of the Opera mask to show a dual sidedness that matched his name, and I emphasized the two sides of his names with my font choices. "Yo! Whispered Rage here, with a simple, homegrown goal of taking the internet by storm. Games, novels, videos, random thoughts, you can find info on all o' that right here. Not gonna say much else cause, you know, we just met! Check out some of my stuff and we'll see what happens from there. Keep calm, rage softly!”</image:caption>
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    <loc>https://www.jacquelynbickel.com/about-1</loc>
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    <lastmod>2020-01-08</lastmod>
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      <image:title>About</image:title>
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    <loc>https://www.jacquelynbickel.com/about-2</loc>
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    <lastmod>2026-04-02</lastmod>
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